Emotion: A Function or an Intervention? Affective Computing was once a staple of science fiction. Today, AIOS is …
Academic & Frontiers
Our exploration and practice in the fields of multimodal large language models and industrial vision.
The Death of Memory: From "How to Do" to "What is Wanted" In the GUI era, proficiency was equivalent …
The End Game of Interaction: When Life Ceases, Intent Persists Traditional operating systems only manage processes of …
Materialization of Interaction: From Pixels to Atoms For a long time, human-machine interaction was imprisoned behind …
The End of Prompts Early Generative AI gave rise to “Prompt Engineering.” Users acted like debuggers of …
The Ultimate Bandwidth: Transcending Language and Gestures From GUI to LUI, interaction has always been dedicated to …
Blind Men and an Elephant: Limitations of Single-Modality Interaction In traditional GUIs, interaction is extremely …
The Inversion of Interaction Polarity Since the birth of computing, interaction has always followed the passive logic of …
The Return of the Uncanny Valley In early HCI, anthropomorphism was seen as a silver bullet for lowering barriers to …
From “Clicking” to “Existence as Interaction” Recall the legendary moment of the original iPhone …